home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Most Valuable Games 1
/
Most Valuable Games I (MVP Publishing)(February 1995).iso
/
games
/
nethack
/
readme.1st
< prev
next >
Wrap
Text File
|
1994-10-30
|
3KB
|
84 lines
Nethack : The Next Generation
MSDOS Port by Bill Foust (foustwf@cs.rose-hulman.edu)
This is my port of Sebastian Klein's Nethack variant called Nethack:The Next
Generation. Other than a lot of work to compile it for MSDOS, I did nothing
for this game except fix a few bugs. For more info about specifics of
the variant and Sebastian's address, see README.DNA and README.TNG
This version was compiled with DJGPP 1.12maint2. Some changes were made to
the source to acomplish this, but it should be a better version because of
it. You should now be able to run this version under a DPMI environment
(such as MS-Windows) with no ill effects.For more information about DJGPP,
see the file DJGPP.NFO.
Nethack has many copyright holders and contains its own copyright. For
more information about this copyright, see the file LICENSE. For
Information about the GNU copyright, see the file COPYING. Information
about the Free Software Foundation and the League for Programming Freedom
can be found in the file README.FSF.
GO32.EXE is copyright of D.J. Delorie. Its distribution is in compliance with
the copyright.
**NOTE:
THIS VERSION OF GO32.EXE IS _NOT_ COMPATABLE WITH THE GO32.EXE
THAT IS FOUND IN NETHACK PLUS. INTERCHANGING OF THESE FILES WILL
CAUSE MAJOR PROBLEMS.
If you are unsure of the version you have, simply typing GO32 on the command
line should reveal a version and some system information. The version should
be 1.12main2.
There are two things which may be confused as bugs, but which are not.
First, with the Geek class, the first row of the status line may change
dramically, and may have a variable starting point. The reason for this has
to do with the level names which were chosen by Sebastian for this class.
Most other classes have at most a 12 or 13 level name. For the Geek
class, the longest name is 21 characters. The status line pads enough spaces
for this name with the intent that when the level name changes, the whole
status line does not have to move to accomodate it. However, sometimes
(and particularly when the Hero has a strength of 18/??) the top line
is too long and those padded spaces will not be added so the whole line
may be printed. It may change any time that the Hero's attributes change.
The 'Normal' way for this to be printed is for the attributes to be
completely on the right side of the status line.
The second one is that an unidentified potion may be named 'illegal' similiar
to a 'cloudy' potion or 'Ruby' potion.
If you find any bugs in this software, please bring them to my attention.
I will notify Sebastian if the bug is in the original code.
Thanks go to many people for helping find and fix bugs as well as for help
the initial compilation. My thanks go to:
Boudewijn Wayers (KRL site manager)
D.J. Delorie (author of DJGPP)
Stephen White (author of Nethack Plus)
and all the people who helped play test this game.
Alex Warner
Allan MIlls
Chip Bell
Colin Fuidge
Dave Hawthrone (Dache)
David Marks
Dion Nicolaas
One Lain Meyer
Jonathon Kumpf
Marc A. Volovic
Mary E. Rives (Mert)
Michael Smith
Patrick Scheele
Ric Miller
Rivera
Uther Pendragon
Witek Szymanski
Bill Foust
FoustWF@CS.Rose-Hulman.edu